Both red cards play an important role in the deck, as they deal with all the small creatures so that the sacrifice effects of Priest of the Forgotten Gods and Rankle, Master of Pranks can kill the big ones
You wont always get something super powerful, but youre still disrupting the other players game plans which can help you just as much
When Creeping Chill is put into your graveyard from your library, you may exile it
Playing conservatively holding up countermagic and/or Lightning Helix rather than deploying a Dragon can be the right thing to do in some of the spots were they could realistically kill you after casting an end step Into the Flood Maw on a Temporary Lockdown that was locking down Cori-Steel Cutter and more
So if you're in a Commander playgroup with lots and lots of blue permission, these cards can help you get something on the board, at least for a turn
You gain control of that creature for as long as it has a shield counter on it