Youll get benefits from having lots of Princesses and Queens on board, then use healing and Strength-dropping abilities to get the win
As a quick refresher, heres a summary of my current strategy: Focus on trading up into cards in the $500-$1500 range
Next, I want to talk about a removal spell that in the late game could be the finisher you need to win
This advisor slows the game down with no real end goal, and many Grand Arbiter decks are just slow, punishing crawls as everyone tries and fails to deal with the control-y stax player behind the wheel
This is a one-mana instant card that is banned in multiple formats because its so powerful
A good way to get used to these lines is to put two lands into play as well as a Duress, two cantrips, and a fetchland into the graveyard