You have a 60.1% chance of having or finding one SPECIFIC creature/land that is a 4-of in your deck with a turn 0 Once Upon a Time (Starting 7 cards with 5 effective "draws" off OUAT in a 60 card deck) The draw filtering advantage is ~20% on turn 0, in every third game
Menace is a great keyword to add to the mix when youre going wide: Your opponents need twice as many blockers, or they just take extra damage
My Overall Verdict After reviewing every major dual land cycle, three options stand above the rest for delivering consistent, powerful mana bases across formats: Fetch Lands remain the gold standard, providing perfect color access while enabling landfall triggers and deck thinning that smooth draws throughout the game
Firstly you are white meaning there are less other white players are the table
Interesting New Cards Blight Curse is packed with clever designs: Oft-Nabbed Goat encourages opponents to use -1/-1 counters and pairs with The Reaper for repeatable value Sinister Gnarlbark provides steady card draw and Blight synergy Dread Tiller supports Scarecrow tribal while ramping and weakening opponents Village Pillagers withers creatures, creates Treasure, and benefits from Blight Artifacts like Wickersmiths Tools convert -1/-1 counters into charge counters, eventually producing Scarecrow tokens, while Ferrafor, Young Yew might be the standout new carddoubling every type of counter on a creature, whether that helps you or devastates your opponents
Theres the echoes of Grixis control bonded to a Sultai graveyard deck