More than power needs to be considered when beginning in a TCG
This is currently limited to Ovalchase Dragster, as Fleetwheel Cruiser takes the whole initial activation out of the picture, but is worth considering, as the numbers on Ovalchase Dragster are certainly good enough
Press on, dear reader, and you shall find out
I cant say I know anything about the personality of Krydle of Baldurs Gate, but based on the way his card works I think its a fit for the ambitious but somewhat ineffectual Demetrius

Approach of the Second Sun Day of Judgment Defiant Strike Divine Gambit Ephemerate Gift of Estates Gods Willing Mana Tithe Revitalize Swords to Plowshares Teferis Protection Blue Suns Zenith Brainstorm Compulsive Research Counterspell Memory Lapse Minds Desire Negate Opt Strategic Planning Tezzerets Gambit Time Warp Whirlwind Denial Agonizing Remorse Crux of Fate Dark Ritual Demonic Tutor Doom Blade Duress Eliminate Inquisition of Kozilek Sign in Blood Tainted Pact Tendrils of Agony Village Rites Chaos Warp Claim the Firstborn Faithless Looting Grapeshot Increasing Vengeance Infuriate Lightning Bolt Mizzixs Mastery Shock Stone Rain Thrill of Possibility Urzas Rage Abundant Harvest Adventurous Impulse Channel Cultivate Harmonize Krosan Grip Natural Order Primal Command Regrowth Snakeskin Veil Weather the Storm Despark Electrolyze Growth Spiral Lightning Helix Putrefy Strixhaven: School of Mages releases April 23

Once you have some Devil tokens, you can attack with them and force your opponents to draw