Im slightly optimistic about the transform trigger since it can be useful late game, when a Vulshok Battlegear/Godsend is more useful than an unneeded mana rock when you dont need extra mana and when thats the case, the equipments inefficiency isnt going to matter that much since The Irencrags usefulness has waned
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It suddenly makes expensive creatures with ETB or attack triggers viable
It acts as a buffer during busy turns and casual scrimmages, helping preserve both your cards and the table you game on
The term I'm going to use is "turn mapping" where we lay things out not strictly by mana value, but by what turn we expect to play that card
Teferi's Protection The best protection If you want to keep your board away from harm, nothing does the job like Teferi's Protection