Rather than aiming to take out opponents as quickly as possible, Control decks aim to 'control' the board, depriving opponents of key resources through removal and counter spells, preventing opponents from assembling their win-conditions while assembling a win-condition of your own
When it comes to Commander mechanics, The Ring Tempts You just doesnt compare to something like The Initiative unless youre able to tack on some more potent bonus incentive, the way Sefris does for Dungeons
ANY BODY WILL DO In my experience, the logic of Commander deckbuilding evaluates cards for their rules text much more than their card type
A first-edition Charizard
Wet Fold Prevention (for inexpensive singles) We use normal cards and other materials as a backing to prevent folding by putting them in until they are near the weight limit
Primeval Altar (Stadium) Once during each player's turn, that player may look at the top card of their deck