I loved having access to a combo that made opponents play scared, but Twin could also easily win a fair game
[61] It also introduced the "last-in first-out" (LIFO) timing system that in a similar form is still used in the game today, instead of spells being simultaneously resolved as they were in earlier editions
From Unicorn, to Fenrir and now on Asura, I've always loved FFXI, I started playing with my dad real young
I really love Thaumatic Compass as an early play / mana sink that makes sure we keep hitting lands -- in a deck with 12mv spells this is important -- and then doubles as protection, Wandering Archaic slows down opponents or generates value early on, Stonespeaker Crystal is a great ramp that doubles as powerful GY hate when needed
Chaos Mutation lets you roll the dice to try to find a better creature off the top of your library, while cards like Venomcrawler and Mortarion, Daemon Primarch reward you for sacrificing creatures and losing life
Tokens, +1/+1 counters, planeswalkers, and even infect all benefit from a single five-mana enchantment