This is incredibly powerful in conjunction with the right cards, as it allows you to really accelerate the resources you have available and stay a step ahead of your opponent all the way
Arch of Orazca seems like the most profitable way to gain advantage by having a lot of extra mana, but I could see playing a couple of small packages that combo well with Hour of Promise that allow you to do other things
3-0 Deck Example: Overperformers: Squad Rallier, Dazzling Angel, Helpful Hunter, Vampire Soulcaller, Luminous Rebuke Strategy Tips: Squad Rallier provides both repeatable card advantage and a mana sink, rare qualities in BW Cards like Ravenous Amulet and Vampire Gourmand offer sacrifice outlets that generate value from cats and rats Prioritize efficient removal (Eaten Alive, Stab, Luminous Rebuke) Deep common pool means playables are readily available Black-Green in MTG Foundations Limited Gameplan: Another of the weaker color pairs, BG centers on the morbid mechanic
Summons, known as eikons, became a chief focal point throughout the game, but instead of characters calling forth the great creatures, they transformed into them
Embercleave isnt a creature, but its got a great surprise factor that might make it worthwhile
Its a 3/2 for 3 that draws a card when it dies, which is already attractive