16 Magic cards per Draft Booster
If anything points to blue/white or Bant Merfolk in Lost Caverns of Ixalan , this does
Rishkar, Peema Renegade Most +1/+1 counter commanders spread a bunch of counters across the team or double the counters you put on creatures
Originally, the plan was to put all five basic lands into the set to allow it to be self-containedeverything you needed to play Magic could be found within an Arabian Nights booster (remember this was also important as the back was going to be different)
This has led to Cyclonic Rift becoming an auto-include for any blue deck in Commander, and the merit of its banning has been a heated topic of discussion for years
Additionally, if your deck has a lot of card draw or even just manipulation (your Commander Scrys or draws, for example, or you're Mono-Blue with a ton of cantrips and Ponder-style effects), you can adjust your number