It has the Izzet mechanic Jump-start, which allows you to cast the spell out of your graveyard after you cast it from your hand (or put it into your graveyard from your library thanks to something like Surveil)
You'll find it particularly effective in early-game encounters against AI opponents
The deck's reliance on only Normal and Rare cards makes it incredibly cheap to assemble and useful to have to hand for any future N/R Events that may occur
Because you cant be hurt by the salamanders you give away, you can ensure you stay in the game a little longer to help out while everyone else beats each other up with the creatures youre giving them
Pushing your deck above 60 (or 40) cards makes it harder to find key cards, increases the risk of "mana flood" (drawing only lands, so you have nothing to cast) and "mana screw" (drawing too few lands, so you can't cast any of the spells in your hand), and makes it more likely that you'll draw unplayable hands
Equip only as a sorcery.) Artifact - Equipment The Eternal Wanderer No more than one creature can attack The Eternal Wanderer each combat