Based on the history of fetches in Standard, the "normal" level of fetchland play is around four copies per deck
The Strategy of the Amber/Amethyst Starter Deck is relatively simple, play Madrigals and turn them sideways
Daring Mechanic, on the other hand, is a more traditional buff
While not quite as potent as Gisath, he can still catapult out extra dinos with rapid speed
The Core You Know In many ways, the new core sets share a lot of similarities with core sets of the past, but these three big changes are going to lead to what we feel is a better overall core set experience, both for the newer player just being introduced to Magic and the enfranchised player who knows it well
One wont get much more expensive than the other