Now, most of you have probably taken a peek at TCGplayers (or another similar stores) grading guide at some point in the past, so were going to skip past the initial paragraphs and check out the relevant one
In metagames, where these types of cards are everywhere, Quick Ball is the best card to include, as they qualify for it despite being some of the strongest Pokemon
I intentionally went for higher-value cards not only because they had higher margins (and downside protection against occasional losses) but also because of their enhanced liquidity/sales volume (they are generally more sought-after cards despite their relative rarity)
The friendly rivalry will rage on as this set ages, but there's no telling if the gap will remain as wide as it is now
If you want to play around it, you can shift your monsters to Defense Position intentionally to not get them nuked
These points can be exchange for Pokmon cards