Today, Ill talk about maindeck card choices what are the main goals of the deck, why is it built this way, not another, and what are the basic interactions between the cards
Muldrotha, the Gravetide Nothing stays dead long with Muldrotha, the Gravetide around
I will count Kroxa as a threat if I have a Dress Down or a highly interactive hand in a match-up where I know Kroxa is likely to run away with the game

Abolish Absolver Thrull Allay Amateur Auteur Arenson's Aura Aura Blast Aura Fracture Aura of Silence Aven Cloudchaser Banishing Slash Bounty Agent Break Ties Break the Spell Capashen Unicorn Cathar Commando Cavalier of Dawn Citizen's Crowbar Cleansing Ray Clear Cloudchaser Eagle Cloudchaser Kestrel Collective Effort Conversion Coordinated Maneuver Curious Farm Animals Cursebreak Daru Sanctifier Dawn to Dusk Dawnbringer Cleric Dawning Purist Decommission Deconstruction Hammer Demystify Destroy Evil Devout Harpist Devout Witness Disenchant Dismantling Blow Dismantling Wave Dispeller's Capsule Doctor Spectrum Drought Echoing Calm Enlightened Ascetic Expose to Daylight Eye of Singularity Fasting Felidar Cub Fragmentize Frantic Purification Get Lost Hatut Zeraze Strike Force Hope Charm Hopeful Initiate Infinite Authority Inspired Insurgent Invoke the Divine Justice Kami of Ancient Law Karametra's Blessing Keening Apparition Keep Out Kellan's Lightblades Kithkin Spellduster Kor Sanctifiers Leave No Trace Leonin Iconoclast Light of Hope Loran of the Third Path Make Your Move Miracle Worker

Heat Shimmer enters in the place of Desolation Twin
Then we have the humble Strength from the Fallen which turns everything into something terrifying