Like in most Final Fantasy games, its not the final boss that gets you its one of the random ones along the way that becomes your nemesis and I embraced that role for the table
This isn't exactly a free get-out-of-WOG card, but it's pretty good for two mana
This could make for some truly massive decks, but an interesting, and entertaining, game
I originally planned for the Cube to be powered, but scaled it back to merely degenerate while making room for more interactive games
However, this card will become a major target, and I could even see decks built with this commander getting hated out of the game
Any deck that cares about impulse draw will windmill slam this wrath, as the foretell mode is just that good