For ease of reading, this document will generally assume that your commander is a creature card, but a very small number of legendary planeswalker cards have the text "[This card] can be your commander." The same rules referenced here apply to those cards if one of them is your commander
Slightly more complex to use than the Amber & Emerald, this deck plays pretty quickly and also does a good job with supporting and boosting other characters
It taxes your opponents whenever they try to cast spells or use abilities that target your merfolk, forcing them to pay extra mana
The inkable card only costs three to play, and when played she will give a +2 to challenge strength to all of your characters for that turn
On the other hand, blue offers unfettered draw power
The effort of upgrading it isnt worth it and there arent any exceptional standalone cards included