100-card singleton decks will produce awkward hands most of the time, so youll have to be experienced with the deck to see what hands allow you to ramp out your Commander turn one, which hands dont do anything at all, and which hands will give you a good chance to win turn 2 or 3
Freerunning isnt as busted as it might seem, but its pretty powerful, and an Ezio EDH deck potentially has access to every assassin in the game
Tangled Colony probably works best in multicolor decks where you have access to some direct damage spells, or at least spells that force creatures of your choice to fight.
That's because Magda can use those dwarves to make treasures, and then use those treasures to cheat any artifact or dragon from your deck into play
If I was going to suggest as many to cut, here's what I would say: Unburden: One player having to discard two is not very helpful in a multiplayer game
1 Diregraf Colossus