Each deck is focused on two main commander creatures and a different mix of mechanics and characters, but they still feel right when looking at general color identity, and all offer some fun new commanders to mess around with too
Like most Magic: The Gathering cards, the value of Kefka, Court Mage // Kefka, Ruler of Ruin depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Final Fantasy)
Tutors themselves break a fundamental rule of most card games , which is that you're at the mercy of the cards you draw
Those articles impacted my game and actively made me better at Magic by demonstrating that I wasnt just playing the game wrongI was actually thinking about it wrong
Nice to see Orzhov get stronger instant speed removal that's basically unconditional in this vein
Atraxa is one of the best Commanders ever printed, because there are so many different ways to take that four-color shell and unlock stuff with proliferate