Unless theyre running Helm of the Host, which safely creates a nonlegendary copy of the equipped creature that you can swing at a second player
Fusion Gate Fusions are a quick way to get a strong monster but it all comes down to getting the fusion spell to make them, something guaranteed to be stuck at the bottom of the deck when it's needed the most, but for some players, it's worth the risk
Third heart: The player and Z-one Tag Duel against Leo and Luna
Most manufacturers allow a small amount of extra space to make inserting and removing cards easier
The deck has 16 noncommander cards Id easily slot into another deck
A good amount of times, your card draw will be an ability of a creature, enchantment, artifact, land, etc