Tips For Playing Ruby, Daring Tracker Your game plan should always be first turn land, second turn land then Ruby , and then third turn either an aggressive four-mana creature, a ramp spell like Migration Path, or a card-draw source like Beast Whisperer or Guardian Project
Finally, Faunsbane Troll and Royal Treatment seem like very harmonious fits for the sideboard
Grading and resale value 3
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for that battle, monsters cannot be destroyed by battle, also you take no battle damage
In Jund, you can just throw that egg on something you plan to sac yourself, getting nothing but value