That's a nice, cheap cost for doubling a spell, and I can see this ability working quite well in any predominantly black sacrifice version of a Grixis spells deck
Takeouts Sance Board Mask of Griselbrand Mind Stone Thought Vessel Vial Smasher the Fierce Tectonic Giant Stormfist Crusader Star Athlete Mayhem Devil Kaervek the Merciless Florian, Voldaren Scion Fear of Burning Alive Brash Taunter Blood Artist Blood Seeker Falkenrath Noble Braids, Arisen Nightmare Massacre Girl Rakdos Charm Grab the Prize Sadistic Shell Game Light Up the Stage Spiked Corridor Enchanter's Bane Bastion of Remembrance Terramorphic Expanse Evolving Wilds Upgraded Decklist End Step I hope you enjoy reading it as much as I enjoyed working on it
Cleland-Hura Determining whether a card is bad or not can be tricky
Matches felt more exciting right away, and it was beyond satisfying to set off the row of dominoes that were my card synergies
Its hard to stand out in a sea of never-ending Commander precons, and I dont think theres anything exceptional going on here, but these decks have enough enticing reprints and flashy new cards to stand on their own
That caused the games six inks (Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel) to blend and release in a mixed-up, chaotic form