The question is, how easy it to pull off
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A powerful Chaos card, Druiswurm can summon itself by banishing a Light or Dark monster in either player's graveyard to special summon itself
Green is also exceptional at creating an immense mana advantage, typically with cheap cards like mana dorks (Llanowar Elves, Badgermole Cub) and land-based ramp, which is pretty unique to green (Rampant Growth, Cultivate)
Once you've got your first draft of the deck, I suggest you lay it out in stacks organized by mana value