Thanks to how much card draw there is in both Blue and Black, this is a fairly viable win condition
Though he starts with 0 strength, clever timing of actions can really power him up
Garna, the Bloodflame Garna, the Bloodflame is an interesting card because it looks like it has so much value, but it doesnt always pay off
Conclusion There you have it, my friends, my top 10 picks for the best adventure cards in Magic: The Gathering
Watermark: Dimir Illustrated by Darek Zabrocki Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
If another effect modifies how much damage a source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects