A difference between Metalcraft decks and Infect decks is that you need lots of colored spells to make Infect work, but you don't need many colored spells to have a powerful Metalcraft deck, actually quite the opposite
Bucking the trend of understatted Spirits in Kamigawa block, this beatstick promised six damage a turn for well below the accepted rate of the day
If you try really hard, you can actually squeeze parts from one machine into another, and it works just fine
Caveats First, let me clarify that this is only appropriate later in the development process, when you want some nicer-looking cards than the scraps of paper in sleeves approach
As your deck stands though I'd say it's pretty nice
On the other hand, the long-winded introduction and rare subsequent usage allowed them to retain their godlike status and the thrill of their appearance in battle, even before we talk about their crucial plot relevance for the remainder of the series