This is a powerful deck that takes full advantage of the new venture into the dungeon mechanic
Lets explore that last option and see what effects weve got to move counters around
Support pieces for Equipment While there are a ton of Knights in this deck, there needed to be a fair amount of cards that care about Equipment in order for the deck to work well
By discarding a card with Madness, she untaps, allowing you to dig through your deck at a frightening pace
It fills your graveyard while removing a creature for a handy two-for-one
Obviously, copying a token Aura isnt exactly ideal, but that will often be the fail case and the upside is real For this to do anything, the creature you put it on generally already has to be good, and when an Aura needs that from you it gets a lot worse