You are presented with a number of archetypes: Bold, Mage, Chocobos, Equipment, and more
A good starting hand will give you plenty of Seven Dwarfs to play that will all benefit each other to help you control the board or gain an early lore advantage, depending on your matchup
(It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs
It wasn't creatures so much in aggerssive decks that were the problem, it was the equipment they would carry and so Vengeance carried a lot more stopping power than a Wrath
Even if you have cards that you need in older sets, its not worth opening them since Magic: The Gathering Arena expansion packs are simply too large to ensure that youll get even one copy after 10 boosters
Due to this, I think this card is exceptionally good, since there isn't really much it's competing for a slot with