Still, dominance is not the same as invincibility
The core gimmick of the deck is its item cards, which can be banished to trigger increasingly powerful effects on other cards
Balamb Garden, SeeD Academy / Balamb Garden, Airborne Rating: 6/10 Since yould always play this as a blue/green dual land, the opportunity cost to put this into your blue/green deck is nonexistent
You want to constantly be casting job select cards to build up a battlefield quickly and start swinging
The ability to find any equipment you want on turn two and be ready to play and attach it on turn three is already great, but Cloud has another ability: As long as he's equipped, all triggered abilities of his equipment and himself trigger an extra time
Side-loaders reduce that risk almost entirely