I'm not yet sure whether I'll be looking to build a simple mono-white value engine or I'll have an "I win" button mixed into the deck somewhere, but I can guarantee two things - I will be making lots of tokens and I should be drawing lots of cards
Our Rogues are expert thieves that can steal a whole bunch of different things, yoinking artifacts with Master Thief, the top of libraries with Gonti, Lord of Luxury, and even stealing card draw with Notion Thief, but we specialize primarily in plundering our opponents' graveyards
Im part of a glorious, long-running Dungeons and Dragons group and my partner and I play Magic: the Gathering together
This further lowers the target range and makes a weaker Doom Blade
That one person who serenades the table and gives out gifts with Zedruu the Greathearted or Kynaios and Tiro of Meletis, spreading joy with extra cards and mana from things like Collective Voyage and Howling Mine
Synergies and Winning Conditions Now let's turn to synergies and then win-cons, we'll start with the latter above