We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

The Mega Darkrai ex Special Illustration Rare (SIR) spoiled for Pitch Black is one of the most terrifyingly cool SIR cards weve ever had
But this still feels like the deck a grizzled Magic boomer pulls out of the bottom of the backpack to impress the kids at their local game store
Check out some of the best new MtG cards from Phyrexia: All Will Be One set for standard, and decide just how "toxic" the meta gets this season
Ultimate Guard Katana sleeves are well-known among competitive players for their balance of clarity and durability
All your colorless Eldrazi spells gain flash as long as Liberator is in play, which adds a whole new dimension to how you interact with the board