The second chapter is a mass-bounce effect for all non-Phyrexian creatures, and the third chapter lets you cheat-cast your spells for free
Build a diverse collection instead of dumping everything into one expensive card
Lots of players, myself included, want to play Pocket for the collecting side of things, and the pack opening simulator
It really depends on how common Dungeons are, and how they work
I think early pack two is a good point to decide what to commit to, but again, it's way too early to delineate a successful strategy, so take this with a pinch of salt
These powerful creatures have the potential to make any duel a complete triumph with careful planning and effective use of card effects