In all formats, Alpine Watchdog is better than Steadfast Guard (okay, barring tribal shenanigans)
Then take the four cards you have wasting away in your grip, toss them on the bottom of your library, and draw four fresh new options
Anything to get a little bit of extra value from tapping your permanents should be worth it
Two mana for a weak Impulse that puts excess cards in the graveyard is perfectly playable, and flashback gives us value in the late game if we mill this through other means
Wizards of the Coast has officially confirmed a Monster Hunter-themed Secret Lair, ending roughly a week of rampant speculation sparked by a teaser on the Secret Lair website (and some subsequent data-mining that essentially confirmed it)
You cannot really give away your counterspell slots to a card like Spell Snare and maintain the same level of control over a game