Once a dungeon is in play, you move through its rooms one at a time following the arrow path that connects the rooms
Its a permanent card, however that can be broken down further into card types 300.1
It will then deal 6 damage to the blocking creature and 3 damage to the defending player
Thanks to some wonderful alters, I have started to assemble some more thematic elements to the deck
If you need an extra hand for your pingers deck, you can definitely count on Ghyrson Starn, Kelermorph
Inti doesn't have any built-in resiliency to removal, but he does only cost 2 mana, which means you can reliably recast him a few times per game, which puts him roughly on par with the other resilient options in my opinion