The upside of being underestimated by competitive players is that many of your best cards don't cost much
These abilities often make them excellent commanders, but even nonlegendary creatures can be made more powerful with unique abilities
Here are three I could see cutting, but not all three
I wouldve really liked to see Vampiric Bloodline go deeper into the Blood tokens subtheme to make it more unique, and Spirit Squadron couldve had better cards overall, even if the new cards bring some great support for spirit tribals
At the start of the second main phase, the Sphinx will trigger, putting a second starting phase after the second main (which stays even if the Sphinx is removed during the second main phase)
Any effects that modify Bramblefort Fink's power and/or toughness without setting them to a specific number or value will apply after its base power and toughness are set, regardless of the order in which those effects were created