Clear Cube provides an additional Normal Summon for Clear Monsters and searches out a Clear monster when an opponents card causes it to leave the field
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According to the decks own lore, the other Homunculi in the deck are searching for their missing cousin and, like the Riddlekeeper, help us protect our own cards and passively drive the Mill effect
usually a 38-12 split 10 sources of "card advantage;" I use this term loosely, but mostly looking for card draw or any spell that nets me 2+ nonland cards in hand / directly into play 6 targeted removal split between creature / artifact / enchantment removal 3 board wipes 2 recursion 2 flexible tutors 1 graveyard hate 1 surprise "I Win" card That's always my starting point, which is then tweaked to suit the individual deck's strategy, and further tweaked with playtesting
Why do you ask
If you want a historical piece, this is an alright starting point, but I would absolutely otherwise recommend any other method over it