On top of that, Aurora, Dreaming Guardians three strength and five willpower pair with its two lore to make it a solid card by itself, able to likely withstand a few attacks in the early game - especially given that having Shift 3, allowing you to bring it out on top of another Aurora card for a lower ink cost, means you can have it on the field very early on
The problem is that Im inclined to generate ink (the games version of mana) on every turn, which burns one card from my hand right off the top
This deck has been play tested and is strong, not to mention a ton of fun to play
Not to mention the prohibitive cost: ~100 per player for a 3-booster draft
The box will also be released in Spanish-speaking countries and will feature the first Spanish-language Disney Lorcana cards
What's in a Kaldheim Collector Booster