We often use them as lands, but the spell side of both is also relevant, with Kabira Takedown taking advantage of our ability to flood the board with creatures and Emeria's Call being a fine finisher if we flood out, however the big reason we're playing a full playset of Emeria's Call is that it's a land that we can exile to Force of Virtue to play it for free
Interaction To bolster your objective of resolving a reanimation spell, you do want to play a handful of disruptive elements to clear a path
Each Innistrad set after the original has had some new ones, and the Magic Origins flip walkers were another great example
I don't like the ability he spawned (Eminence), and I think R&D needs to stay away from the Command Zone
When together, the two have tons of strong abilities and strategies at their disposal
Stolen by the Fae is an X spell and a bounce spell that also gives you a bunch of Faeries