Theres a risk, one mitigated by lots of ramp so you have plenty of mana
The result is a red leader that still feels aggressive when it needs to be, but is much more comfortable playing toward a bigger endgame than older rush-style decks
This expansion is one of the TCGs most prestigious and every single part of it is a treat
Cards that have long languished in the back of your trade binder or the depths of a cardboard box might have a chance to shine when paired up with something new
Whereas the Immerwolf deck is fine for casual circles, this one requires the conversation of Will you have fun playing against this? For some added context, I gave myself no budget with this deck, as a proof of concept exercise of making a werewolf deck as strong as possible
Cards with strong attacks, high HP, or special abilities may be considered cooler because they can be used to win battles and dominate opponents