Decks relying on multi-stage combos or heavy evolutions, particularly Megas, benefit enormously
Yet these errors despite being undesirable for using cards in actual games can actually make certain cards highly collectable
For example, Marionette Apprentice will enter the battlefield as a 1/2 creature, then its fabricate ability goes on the stack
Since we no longer have Bunnelby in Standard, we do not have an easy way to infinitely recycle cards back into our deck
White tends to have the most narrow draw options, with cards like [card]Kor Spiritdancer[/card] or [card]Mentor of the Meek[/card] that fall into very specific deck archetypes
Try the Whimsical World of Magic: The Gathering Often referred to as the first real collectible card game, Magic: The Gathering changed the scene for good in 1993