sometimes I choose one randomly
As usual, this is pretty efficient and flexible, so it's good removal
This card offers the instant speed version, so it can get the nod over other tap-out versions, especially if youre playing counterspells and want to leave mana open
They do usually take a thousand-years, after all In truth I see this as being viable in some shells that care about pinging and giving creatures deathtouch
My first instinct is that Emrakul, the Promised End seems a little too slow for most decks in Modern and is not going to be worth it to focus on making it cost less
Some cards in other sets refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure