A 4-cost 6/6 that quests for 2 is not bad on paper, but since you have to move it to a location for it to do anything, it's more like a 5 or maybe even 6 cost character
Insidious Roots One of my favorite cards to run with tokens is Insidious Roots because it turns them into mana producers
Azamis all about card draw, not board presence
I tried my best to find the overall shiniest, vault-storing worthy cards from the main set and the Big Score (BIG)
If it lands on tails, the Pokmon remains Asleep and cannot act for another round
It's decisively an Aggressive deck that lives for combat, slapping a scary threat on the board, like Balan, Wandering Knight, and smashing face while the Control player scrambles to find answers to the mad kitty and its big ol' Hammer of Nazahn