I mentioned JudgingFtW earlier, and he invented my favorite analogy for how the game handles triggered abilities: As you meet the conditions for a trigger, Rules Faeries arrive and start writing down the triggers on a whiteboard
Overall, Venture isn't the most powerful mechanic, but it's a cool way of incorporating a core element of D&D into Magic
But by that point, their dwindling mana pool will hopefully have given you enough of an advantage to win
On defense, the fact that this creature comes into play tapped does not play well with the fact that Gravecrawler cant block
Multani, Yavimayas Avatar The most basic design that makes use of trample is a card that is capital-M Massive
In the Big Man Down game, the spell might have zero impact