Yes, I know about Archeops, but you need two Archeops for best results, while you only need one Gardevoir ex, and post-rotation, Archeops loses a lot of its best Energy
If you play this during your turn, it will always be at least two, but usually, decks with this card are designed to abuse it, so it can sometimes give a boost of three, four, five, or more
Additionally, the following changes were made: Trap monsters that are still treated as trap cards no longer occupy a Spell & Trap Zone
Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the GY instead
Rip test is pretty self explanatory
Bea [Reverse Holo] #123 Pokemon Crown Zenith Keep track of your collection value over time