Dont overcomplicate it, just be consistent
Solve only as a sorcery.) (To collect evidence, exile a creature card, an instant or sorcery card, or an artifact or land card from your graveyard
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A catch-up mechanic that doesnt completely kill the card when youre ahead is unheard of, and is something we need to see more of from Wizards of the Coasts design team
You have to hope the consistency you give up gets offset by the value of beginning every game with a Dualcaster Mage in hand
I expect this to be one of the most frustrating cards to play against whenever you are on an aggressive strategy