I have two Wyluli Wolves in play, one common Arabian Nights version and one rare Sixth Edition version
Abhorrent Oculus Amulet of Quoz Bandit's Talent Breath of Dreams Chaos Moon Cyclonus, Cybertronian Fighter Dance of the Dead Darkstar Augur Double Deal Double Dip Double Play Double Take Dream Tides Dreams of the Dead Drought Elephant Grass Energy Flux Force Void Ghirapur Orrery Heat Wave Koskun Falls Lilting Refrain Magnetic Mountain Malignant Growth Mudslide Obeka, Splitter of Seconds Octo Opus Paradox Haze Paralyze Quenchable Fire Ravaging Riftwurm Renewal Rescue from the Underworld Sanctum of All Shadow of the Second Sun Snowfall Sphinx of the Second Sun Temple of Atropos The Gitrog Monster The Ninth Doctor Thelon's Curse Touch of Vitae Two Streams Facility Windcrag Siege World at War
Heck, even if grabs whatever Overrun effect on a Creature you've got near the top in your tokens deck, or pulls another Power buff in your Elves Kindred deck, it'll almost certainly do excellent work
This equipment is a great way to shut down aggro decks: Umezawa's Jitte gains you life, gets rid of small creatures, and overall makes combat a nightmare for your opponents
WIND [21-046C] Cid (II) If the Warp counter removed is the final one remaining then that character will be deployed to the owning players Field via Warp
And you have many cards out there that will fire off triggers when they die, such as Solemn Simulacrum, as well as things like spare lands all while loading up the loyalty double speed