While not that big of a deal in terms of the game it feels like a reasonably big deal in terms of design philosophy
By the time it is turn six, you will have played much more powerful spells than your opponent and are likely further ahead in the game
That also means were taking a look back at the most expensive Magic: The Gathering cards of all time, rather than attempting to nail down any kind of value in the current market
Brawl Legal Vintage Legal Timeless Legal Commander Legal Pauper Legal Oathbreaker Legal Penny Not Legal Toolbox Buy This Card Notes and Rules Information for Boros Elite: Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves
These will definitely see plenty of play in Commander since the formats slow enough to allow the time to capitalize on them, and I imagine Midgar, City of Mako and Lindblum, Industrial Regency become Cube frequent fliers
My builds rarely run fewer than 4 cards that can act as board wipes, with a suite of targeted removal spells to back them up