Whats your favorite ramp spell and how many do you run in Commander
The mechanic is completely dead now, so theres no chance that Parallax Inhibitor will get better with time
Door to Destinies [Vampire deck]: This must be really good in commander tribal, where four drops are mid-game
While there have been many cool Birthing Pod decks at various points, the final nail in the coffin was Erik Peterss Grand Prix Omaha 2015 list, one of many big GP finishes for Pod near the end of its Modern Career: Creatures (29) 4 Birds of Paradise 1 Eternal Witness 3 Wall of Roots 1 Orzhov Pontiff 1 Shriekmaw 1 Reveillark 3 Kitchen Finks 1 Murderous Redcap 2 Noble Hierarch 1 Linvala, Keeper of Silence 1 Scavenging Ooze 2 Restoration Angel 1 Sin Collector 3 Voice of Resurgence 1 Reclamation Sage 3 Siege Rhino Lands (23) Spells (8) While some Pod decks focused on assembling intricate combos, this build is a great example of the value approach, primarily focusing on exploiting enters-the-battlefield and death triggers while making extremely good use of the toolbox Birthing Pod enables
Its going to be really interesting to see how players build with and around this card, particularly because it works with any color combination
Pack Rat is a pretty good example of this