Blue will bring the ability to draw enough cards to keep going and return annoying permanents to your opponents hands, black brings with it graveyard tutors and the ability to return permanents from your graveyard to the battlefield and green gives us removal pieces to deal with some common graveyard hate effects, plus some of the heaviest hitters in the format that are worth reanimating
Drake Hatcher The combination of a 2-drop 1/3 with vigilance and prowess is good, playing defense and offense
InOutlaws of Thunder Junction, your players will join Oko's crew of deadly desperados as they plot a heist in the frontier world of Thunder Junction
For a mere two mana, you can bring a non-legendary creature from the graveyard back to the battlefield with a -1/-1 counter on it
If you dismissed this at first glance, look again
Jafar, Striking Illusionist is a prime example