Playing MTG: Duskmourns Archenemy In my particular Archenemy playthrough, we actually had a fourth player against the villain (it wouldnt have been nice to leave a friend out) and I must say I dont think that gave us an advantage at all
Voltron strategies often rely on hexproof or indestructible creatures to ward off interaction, and they use equipment, auras, and/or +1/+1 counters to enhance that threat
A little weak but two abilities make up for that
Mirror Entity is probably my best suggestion as a way to set yourself up to be able to swing with a bunch of one and 2-power Pirates, hopefully get them in "under the door" against an opponent without flying/reach blockers and then you use Mirror Entity to make them as large as possible before applying damage
So, in the lategame it's a 4/6 that draws two cards, and the synergies with Ephemerate are also excellent
10 Young Wolf Youth is wasted on the young