First off, we all know that sometimes Magic mechanics are pushed for Constructed formats, and sometimes they are just for Limited play with maybe a few rare or mythic exceptions
8 special treatment cards, 10 foils per pack, 15 Magic cards, 1 foil token in each booster, Only MID boosters with Extended-Art cards
These were chosen to overwhelm your opponents with a fleet of tokens independent of Teval or the core lands
Theyre worth considering if your decks core strategy synergizes with creatures or if you really benefit from having three mana available on turn two
For example, take Dragons
But the real treasure is its ETB ability that lets you swipe an instant or sorcery from an opponents graveyard, exile it, and cast it that turn using any mana, making it beneficial for attrition or grindy matches