Drawing Two Of course, for any of our creatures to do anything, we need to make sure that we are consistently drawing at least two cards each turn
The first ability creates a shield that lasts until the end of the turn
Greater Auramancy gives your enchantments and enchanted creatures shroud, meaning they can't be targeted by spells or abilities, both those controlled by you and your opponents
If youre unfamiliar with Standard, its a competitive format that uses the cards from the last three years of releases and allows up to four copies of a card
It provides the perfect toolbox for disrupting opponents and protecting your board state
You start at 20 life, play one land a turn, and draw one card a turn, and you can have some life, land, and card advantages based on what youre playing