The Win Conditions: Tendrils and Empty are the cards that actually contain the storm mechanic and allow us to win the game
Percentages can be useful for viewing these disparities precisely, but theres a more intuitive way to view these differences: During the Ruby & Sapphire era, knocking out 1 Gardevoir is equivalent in damage to knocking out 3 Ralts (50 3 = 150)
9) Synergy packages: build modules, not spaghetti This is where deckbuilding fundamentals becomes deckbuilding that feels good. Instead of adding one-off synergy pieces that do not connect, build small packages that reinforce your plan
Since youre ideally hitting all your opponents, you can look towards cards that care about that, from the classic Coastal Piracy to cards like Tymna the Weaver and Professional Face-Breaker that explicitly care about damaging each of your opponents
Frequently Asked Questions How much is Arven worth
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